Computer Games Steal Your Soul

Dave Hoffman

Dave Hoffman is the Murray Shusterman Professor of Transactional and Business Law at Temple Law School. He specializes in law and psychology, contracts, and quantitative analysis of civil procedure. He currently teaches contracts, civil procedure, corporations, and law and economics.

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8 Responses

  1. Lindsay Wiley says:

    Reminds me of Boris Kossmehl’s Not Without My Handbag:

  2. Talk about unconscionable.

  3. A.J. Sutter says:

    “suggesting that individuals value their souls an order of magnitude more than they do an ordinary warranty”: that conclusion isn’t clear from the facts you present. Were customers alerted to this clause before they started to read the Ts&Cs? Why doesn’t it simply reflect a higher-than-expected rate of reading Ts&Cs generally, at least within this customer base? If I may speak anecdotally, I read closely or scan through all Ts&Cs (maybe other than for Windows updates, which are offers I can’t refuse), yet I also accept well over 95% of them. So one can’t infer from customers’ high acceptance rate that they have a low rate of reading such terms. If, instead, the research you refer to is based on surveys that ask people directly whether they read Ts&Cs, maybe it’s the surveys that are flawed; if it’s based on other “trick question” techniques, maybe differences in the clauses or the customer pools are the reason. In any case, it’s probably not that people have a priori knowledge about the contents of gamestation’s Ts&Cs, as your statement seems to require. (My apologies for maybe taking this post more seriously than you intended!)

  4. Ryan Calo says:

    I have to agree with A.J. here. I imagine one person spotted the clause and told all her friends. That said, recent data from the Eurobarometer (, an index of public opinion undertaken by the EU, suggests that Europeans read policies at a much higher rate than Americans.

  5. MariJewel says:

    Hope the young ones who are addicted to computer games will read this.